BEST WEAPON IN MONSTER HUNTER WILDS

BEST WEAPON IN MONSTER HUNTER WILDS

Long sword :

*Burst Damage
*Counters
*Spirit Gauge Management

New in Wilds :

*New Red Gauge Moveset
*Spirit Charged
*Mobility on spirit Combos

The Long Sword is a medium-ranged weapon that can ramp up its damage by building up its spirit gauge. While it may not have the ability to guard, it possesses counter attack moves that allows it to bypass enemy attacks with its own counters.
Great Sword :

*Powerful Single Strike Attacks
*Amazing for wake ups
*Power clash & offset Attack

New in wilds :

*Perfect Guard
*Rotate true charged slash
*Retain charged via timed tackles

The Great Sword is a weapon that sacrifices almost everything save for its ability to guard. In exchange, its able to launch the hardest hitting attacks in the game.
Lance :

*Defence
*Counters
*Power clash

New in Wilds :

*Elemental damage on shield
*Side step poke combo
*New combo finishers

Defense is the best offense. The Lance is the king of guarding and is one of the most stable weapons in the game. It can precisely pinpoint enemy weaknesses and continue dealing damage to it thanks to its immovable defense and long reach.
Hammer :

*High stun damage
*Powerful attacks
*Great art part Breaking

New in wilds :

*Mighty charge
*Offset golfswing
*Easier repositioning

The Hammer is a well balanced weapon that can deal decent amounts of damage. What sets it apart is its capability to knock out monsters easily thanks to its strike damage nature.
Light Bowgun :

*Ranged and mobile
*Great for status & elemental damage
*Trap mines

New in Wilds :

*Rapid fire guage
*Follow up attack for more damage
*Side step reload

The first bowgun type in the game. True to its name, its a much ligher version of the Bowgun which causes it to have lower fire power than its Heavy counterpart. However, what it trades it for is its ability to be more agile on the battlefield and its rapid fire capability and its ability to use elemental and ailment based bullets better.
Heavy Bowgun :

*Long range
*High ammo capacity
*Spesial ammo

New in Wilds :

*Ignition mode
*Auto guard and perfect guard
*Longer Critical distance

The opposite of its lighter version. It sarifices its mobility to play more as an artillery weapon that fires of strong bullets from a distance. It fights farther than its lighter counterpart and has a much more destructive rapidfire.
Bow :

*Ranged and mobile
*Sustain damage
*Status coatings

New in Wilds :

*Tracer homing arrows
*Perfect dodge refills stamina
*No longer craft coating

The closest-ranged range weapon. It uses arrows as opposed to its two other ranged weapon partners and unlike the other ranged weapons, the bow does not have a limited amount of ammo to work with. What it consumes however, are phials that allow it to strengthen the properties of its arrows causing it to deal more damage or even afflict enemies with status ailments.

8. Dual Blades

Dual Blades :

*Mobile
*Attack on titan attack
*Quick hitting

New in Wilds :

*New demon dance combo
*New powerful finisher
*Perfect dodge evasion state

A hyper aggressive weapon. Unlike the Greatsword who retains its guarding capability, the Dual Blades abandons all defensive options save for its insane movement ability. If you want to quickly navigate the battlefield while dishing damage non-stop then the Dual Blades is perfect for you.
Charge Blade :

*Technical
*Phial Management
*Powerful Finishers

New in Wilds :

*New guard points
*Overcharge phials
*New combo flows for super amped
*Element discharge

The 2nd morphing weapon in the game. The Charge Blade is more balanced than the Switch Axe. It sacrifices straight up fire power for more defensive capabilities. However, the Charge Blade is not weaker than its morphing counterpart thanks to its Elemental Discharge attacks that can match the highest DPS weapons’ damage capabilities.
Hunting Horn :

*Self and team wide buffs
*Stun damage
*Part breaking

New in Wilds :

*Echo bubbles
*Offset Counter
*New note stacking combos

The Hunting Horn is a supportive weapon that is also a force to be reckoned with. It’s capable of providing additional benefits to itself and its allies via the melodies it plays on the area.

11. Insect Glaive

Insect glaive :

*Aerial combat
*Self buffs
*Kinsects aid in combat

New in Wilds :

*New charged attack
*Can collect 3 essences at once
*Rising spiral slash

The sky is the limit. The Insect Glaive is a complex weapon that allows you to command a Kinsect to absorb extracts from the enemy and convert it to your own buffs. You also utilize the vertical space of the area to lunch aerial attacks to enemies which makes it an extremely fun weapon to learn.
Gunlance :

*Big booms
*Melee and guarding
*Sheel management

New in Wilds :
*Shelling damage scalling
*Perfect guard
*Multi wyrmstake full blast follow ups

The wilder version of the Lance. The Gunlance almost plays the same as a Lance but it sacrifices some of the Lance’s mobility and counters for increased straight up fire power. Its guarding capability is still top-notch but slightly weaker than its counterpart. If you want a tank thats also capable of shelling out damage then the Gunlance is perfect for you.
Switch Axe :

*Switch between 2 modes
*Good for elemental and status damage
*Long reach

New in Wilds :
*Sword and Axe mode counter
*New combo flows
*Compressed slash

One of the morphing weapons in the game. The Switch Axe unleashes explosions from its charged state while being able to changes its form to adapt to the battlefield.
Sword and Shield :
*Use items while the weapon is out
*Slashing and Blunt Damage
*Timed combos

New in Wilds :

*Focus strike falling dash combo
*Focus mode repositioning
*Charged chop

The Sword & Shield is a versatile weapon that allows for quick movement on the battlefield, and enables hunters to use some items even while the weapon is drawn. It’s a great weapon for players that want to be as flexible on the field as they can be decent damage dealers or supports via consumable usage.

LIST TIER BEST WEAPON :

SS tier (DPS)S tier (Balance)
A tier (Less DPS)B tier (Support/Tank)Great Sword, BowLong Sword, Dual Blades, Switch Axe, Charge Blade, Gunlance, Heavy BowgunHammer, Insect Glaive Light Bowgun
Sword and Shield, Hunting Horn, Lance
Best Secondary Weapon you must bring :
Hunting Horn
Light Bow gun
The buffs from a Hunting Horn’s melody continues even after switching to a different weapon. This makes it possible to apply the buff to yourself and then switch to your primary combat weapon after.

Buff from Hunting Horn :

1. Self improvement 

– Movement speed up

– Attack deflection prevention


2. Sonic Waves 

– Act like a screamer pod

– Makes certain grounded or flying enemies lose their balance and fall to the grounded


3. Attack Up (S)

– Slightly increases attack power

– Enhances effect and lengthens duration


4. Fire Res (S)

– Increases Fire Resistance

– Enhances effect and lengthens duration

If your primary weapon is a close-combat weapon such as the Dual Blades or the Long Sword, it is recommended to have the Light Bowgun as your secondary weapon. You can attack from a medium distance using the Light Bowgun. Its high mobility makes it excellent for attacking monsters in places that the close-combat weapons cannot reach and flying monsters.

In addition, you can also attack enemies while riding the Seikret, making it a versatile weapon to use.

Use a Weapon With an Elemental Attribute
Another recommendation is to bring the same weapon type for both your primary and secondary weapons but have the secondary weapon use a different attribute.
For example, you can have Dual Blades with a fire elemental attribute and a water elemental attribute to deal damage to monsters that are weak to both fire and water.
You can switch your weapons when mounting a Seikret. Press the Up Arrow and Down Arrow on the D-Pad to mount your Seikret then press the Right Arrow on the D-Pad to switch weapons.

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